Virtual reality for freely moving animals
- Stowers, J.R., Hofbauer, M., Bastien, R., Griessner, J., Higgins, P., Farooqui, S., Fischer, R.M., Nowikovsky, K., Haubensak, W., Couzin, I.D., Tessmar-Raible, K., Straw, A.D.
- Nature Methods 14(10): 995-1002 (Journal)
- Registered Authors
- MeSH Terms
- Behavior, Animal
- Drosophila melanogaster/physiology*
- Mice, Inbred C57BL
- Motor Activity*
- Spatial Behavior*
- User-Computer Interface*
- 28825703 Full text @ Nat. Methods
Stowers, J.R., Hofbauer, M., Bastien, R., Griessner, J., Higgins, P., Farooqui, S., Fischer, R.M., Nowikovsky, K., Haubensak, W., Couzin, I.D., Tessmar-Raible, K., Straw, A.D. (2017) Virtual reality for freely moving animals. Nature Methods. 14(10):995-1002.
Standard animal behavior paradigms incompletely mimic nature and thus limit our understanding of behavior and brain function. Virtual reality (VR) can help, but it poses challenges. Typical VR systems require movement restrictions but disrupt sensorimotor experience, causing neuronal and behavioral alterations. We report the development of FreemoVR, a VR system for freely moving animals. We validate immersive VR for mice, flies, and zebrafish. FreemoVR allows instant, disruption-free environmental reconfigurations and interactions between real organisms and computer-controlled agents. Using the FreemoVR platform, we established a height-aversion assay in mice and studied visuomotor effects in Drosophila and zebrafish. Furthermore, by photorealistically mimicking zebrafish we discovered that effective social influence depends on a prospective leader balancing its internally preferred directional choice with social interaction. FreemoVR technology facilitates detailed investigations into neural function and behavior through the precise manipulation of sensorimotor feedback loops in unrestrained animals.
Genes / Markers
Mutation and Transgenics
Human Disease / Model Data
Sequence Targeting Reagents
Engineered Foreign Genes
Errata and Notes